ET iPhone home
On Christmas, David and I watched a bit of Reviews on the Run, which is still going full-tilt here in Canada. I got mighty pissed off when the talking heads summed up portable gaming in 2009 by giving the DS an average of 5.5 out of 10 for its "stagnant performance," whereas the iPhone got a 9 out of 10 for its supposed outstanding achievement in the field of gaming excellence.
Having tucked away a significant pile of iPhone game reviews, I don't understand why it's being hailed as a DS/PSP killer. I don't understand why all three platforms are being held up together, period. There are some great titles obviously (Glyder/Glyder 2, Harbour Master, Dragon's Lair, and I like Song Summoner), but not much with the depth of Zelda: Spirit Tracks, Bowser's Inside Story, Professor Layton, Dragon Quest V, Retro Game Challenge, Chinatown Wars, etc etc, which all came out this year alone for the "stagnant" Nintendo DS/i.*
And that's fine. To tell the truth, I don't play my DS on the bus often. I don't game on moving vehicles period, because I'm prone to motion sickness. But I can see that the iPhone offers some great options for people who just want quick bites of gaming and not the full-fledged adventures the DS can offer. The DSi is hitting its stride as a quick-bite machine thanks to DSiWare, but I can see why people might stick to the iPhone for their fix. It's portable, convenient, and it's fun to listen to your iPod library whilst doing your thing in Videogame Land--even though that's a surefire way to commit murder one on your battery.
But I have yet to play an iPhone adventure game I would classify as outstanding. Sensor-based iPhone games that revolve around tilting and tumbling are often great, as are line-drawing games. Games that restrict you to virtual buttons and analogue sticks usually control like throw-up. And frantically mashing buttons on an iPhone screen feels as satisfying as punching air.
I really like the way the iPhone is encouraging indie developers to try out new and fun things. I don't like the way said developers will sometimes release an incomplete game, promise a patch that will actually make the game playable and fart cinnamon buns, then come after you for reviewing the game as-is. Not that console game reviews aren't without controversy, i.e. the Kane and Lynch Gamespot fiasco, 6 out of 10 Nevar Forget. But it's kind of funny (in the manner of a clown having a psychotic breakdown) when a professional developer accuses you of never having played a title in genre X before.
Then there's the whole 3G versus 3GS quagmire. My iPhone is a 3G. Most games run fine on a 3G, but some are obviously meant to run on the 3GS, even if the game's description doesn't specify. If I dock a game for crashing my 3G without warning me about specs, I'm told by readers to "get a real iPhone." What, I have a Chinese knockoff? I'm going to have words with Rogers Cable right this red hot second.
Anyway, it's not as bad as all that. I just felt like saying "bawww." I really like iPhone gaming, generally. But it's not exactly close to usurping my DS or PSP.
It's been a nice Christmas break all things told, thanks in part to you wonderful people. I'll be tallying up my loot later!
*IMHO, the DSi XL does not warrant rolling one's eyes at Nintendo for releasing "YET ANOTHER DS" when all the company is doing is providing a "large print" option for people who need it. Shame on you, Nintendo, for being considerate of people with poor eyesight. Go sit in the corner.